![]() ![]() So adding more animals will inspire more creativity, etc. "Oh, I'll create a section of my zoo dedicated to these animals!" The shape and form of the exhibit for that animal is what drives the way everything looks around it. Because then it's a community effort-and not just the group of developers at Frontier.Īnd animals are, for me anyway, what really inspire me. ![]() Run the main Zoo Tycoon.app (Right Click Open). But that blows things wide open if they can. Download and move the Mac version into your Applications folder. Not sure that they would do something like that with Planet Zoo - and if they did, I'm not so sure that animals would be feasible (in fact, I kinda doubt it). They did release that Thememaker's ToolKit that allowed people to develop new scenery items. ![]() I kinda hope they change their tune on it after the game has run its course, but that is a way's away. I followed the steps for Mac posted by SCHNEIPI and MACATTACK, but at step 11, ' This time, '.Zoo Tycoon. This makes perfect sense to me for the time being. I actually get why they wouldn't want to open things up and actively support modding quite yet because they would rather people pay for DLC. And many of them were fantastically developed! For me, as far as the modding is concerned, what really helped ZT2 was the flexibility provided by all of the additional building pieces and the inspiration that having access to a much wider pool of animals allowed. ![]()
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